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Refectory Kitchen

3D scene rendered in the Gueridon game engine (WIP, developed by Douze Dixièmes for the puzzle game "Shady Part of Me" : https://twitter.com/ShadyPartOfMe)
Thanks to Joran Bigalet for the shading technical coding
Thanks to Nicolas Systermans for some decoration props modeling (utensils, gloves, garbage basket, foam and that chicken !)

Outline and Ambient Occlusion only

Outline and Ambient Occlusion only